domingo, 28 de septiembre de 2014

Multiple Intelligences

IntroductionIn this entry you will find some important information about Howard Gardner´s multiple intelligence theory, such as what the theory is it about and how can be applied in a technology class. In addition, you will find an illustrated concept map about the main aspects of the theory.

Importance of Gardner´s Multiple Intelligences in TechnologyHoward Gardner was the psychologist who created the theory of the multiple intelligences. This theory says that they are different kinds of intelligence and each of them works in an independent way, but all are correlated at the same time. His most important work was “Frames of Mind”, a book published in 1983 where he explained this theory. Gardner created the “Spectrum Project” which consisted on developing the 7 different kinds of intelligence through activities, carefully designed, in the classroom. The classroom was divided in 7 sections; one section for each intelligence. So, at the end of the day kids were exposed to all intelligences. This theory can be very useful for any kind of settings; the important thing is to know how to apply it, and to not forget to develop each of the intelligences.
Some qualities that you will develop in your students by applying this theory are:
· Cooperative learning
· Team work
· Inner reflection
· Creativity
· Discipline

Howard Gardner said that this theory is useful because everyone can develop their abilities in any stage of their lives. He said “An important part of understanding is knowing who we are and what we can do.”
In order to apply this theory in a technology class, it could be useful to follow the following 3 approaches that Gardner proposed:
1. A broad vision of Education (develop all the intelligences)
2. Developing local and flexible programmers (detailed curriculum)
3. Looking to morality (be aware of the variety of people)

Examples of how can you apply the theory in class:
Linguistic: Word processing programs, voice recordings, programs to create stories.
Logical Mathematical: Problem solving software, graphic calculators.
Visual/Spatial: Draw programs, 3D Animation, videos.
Musical: Music composing software, videos, recordings.
Bodily-Kinesthetic: Games, animation programs.
Interpersonal: Telecommunication, email, social networks.
Intrapersonal: Brainstorming programs, personal research, and instructional games.

References: Casa Canada


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